AI Insights · Timothy · October 2024
Top 5 Boat Games Performance in New Zealand, Q3 2024
Discover how the top 5 boat games performed on the unified platform in New Zealand during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top boat games in New Zealand on the unified platform, which includes both iOS and Android, showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these metrics, offering valuable insights for industry watchers.
My Cruise by EYEWIND LIMITED saw a stable revenue trajectory, peaking at about $296 in late July before experiencing a dip and then stabilizing around $227 by the end of September. The app's weekly downloads started strong at over 1K in mid-July, but tapered off to around 594 by the end of the quarter. Active users maintained a healthy figure, starting at 3.4K and fluctuating slightly to finish at 4K.
Battle Warship: Naval Empire from Magic Prime Group Limited showed significant fluctuations in revenue, with an initial high of $431, dropping mid-quarter, but rebounding to $492 by September's end. However, the app did not register any substantial download activity during this period, and active user data was unavailable.
Port City: Ship Simulator, developed by Pixel Federation Games, maintained a steady revenue flow, peaking at $188 in early September. Downloads were modest, peaking at 62 in late July, while active users hovered around 70, with minor fluctuations throughout the quarter.
World of Warships: Legends PvP by WARGAMING Group Limited experienced a revenue decline from $318 at the start of July to $80 by the end of September. The app had minimal download activity, with a slight uptick in early August but no significant movement thereafter. Active user data was not available.
Finally, Battle of Warships: Naval Wars from Dumitru Muset saw a decrease in revenue from $197 at the beginning of the quarter to just $9 by the end. Downloads were consistent, averaging around 45 weekly, while active users slightly declined from 173 to 168 over the quarter.
For further insights and detailed data, visit Sensor Tower.